{"created":"2023-05-15T12:19:18.529701+00:00","id":9533,"links":{},"metadata":{"_buckets":{"deposit":"289f1ce5-cc15-494c-8f03-a8c45481c0f3"},"_deposit":{"created_by":1,"id":"9533","owners":[1],"pid":{"revision_id":0,"type":"depid","value":"9533"},"status":"published"},"_oai":{"id":"oai:kansai-u.repo.nii.ac.jp:00009533","sets":["528:1385:1386:1422"]},"author_link":["19102","19101"],"item_10_alternative_title_20":{"attribute_name":"その他のタイトル","attribute_value_mlt":[{"subitem_alternative_title":"Network programming with Visual Basic and its application to social psychology Creating of network games to understand social dilemmas"}]},"item_10_biblio_info_7":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2013-12-20","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicPageEnd":"127","bibliographicPageStart":"93","bibliographicVolumeNumber":"45","bibliographic_titles":[{"bibliographic_title":"関西大学社会学部紀要"}]}]},"item_10_description_4":{"attribute_name":"概要","attribute_value_mlt":[{"subitem_description":"It was explained that the basic method of network programming by programming the chat system created with Visual Basic. In addition, it was created, and introduced that the network game to facilitate an understanding of the structure of students’ social dilemmas as an application to the social psychology experiment. Visual Basicで作成したチャットのプログラムを使ってネットワークプログラミングの基本的な方法を解説した。さらにその社会心理学実験への応用として,学生に社会的ジレンマの構造について理解を促すためのネットワーク・ゲームを作成し,紹介した。","subitem_description_type":"Other"}]},"item_10_full_name_3":{"attribute_name":"著者別名","attribute_value_mlt":[{"nameIdentifiers":[{"nameIdentifier":"19102","nameIdentifierScheme":"WEKO"}],"names":[{"name":"Hisamoto, Hiroyuki"}]}]},"item_10_publisher_34":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"関西大学社会学部"}]},"item_10_source_id_10":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00046982","subitem_source_identifier_type":"NCID"}]},"item_10_source_id_8":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"02876817","subitem_source_identifier_type":"ISSN"}]},"item_10_version_type_17":{"attribute_name":"著者版フラグ","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_creator":{"attribute_name":"著者","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"久本, 博行"}],"nameIdentifiers":[{}]}]},"item_files":{"attribute_name":"ファイル情報","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_date","date":[{"dateType":"Available","dateValue":"2019-05-22"}],"displaytype":"detail","filename":"KU-1100-20131220-05.pdf","filesize":[{"value":"1.3 MB"}],"format":"application/pdf","licensetype":"license_note","mimetype":"application/pdf","url":{"label":"KU-1100-20131220-05.pdf","url":"https://kansai-u.repo.nii.ac.jp/record/9533/files/KU-1100-20131220-05.pdf"},"version_id":"ab87ca3b-8c73-4b14-96ed-b013665fe2f8"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"network programming","subitem_subject_scheme":"Other"},{"subitem_subject":"social dilemmas","subitem_subject_scheme":"Other"},{"subitem_subject":"network games","subitem_subject_scheme":"Other"},{"subitem_subject":"Visual Basic","subitem_subject_scheme":"Other"},{"subitem_subject":"ネットワークプログラミング","subitem_subject_scheme":"Other"},{"subitem_subject":"社会的ジレンマ","subitem_subject_scheme":"Other"},{"subitem_subject":"ネットワーク・ゲーム","subitem_subject_scheme":"Other"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_title":"資料 Visual Basicによるネットワークプログラミングと社会心理学への応用 社会的ジレンマを理解するためのネットワーク・ゲームの作成","item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"資料 Visual Basicによるネットワークプログラミングと社会心理学への応用 社会的ジレンマを理解するためのネットワーク・ゲームの作成"}]},"item_type_id":"10","owner":"1","path":["1422"],"pubdate":{"attribute_name":"公開日","attribute_value":"2014-07-14"},"publish_date":"2014-07-14","publish_status":"0","recid":"9533","relation_version_is_last":true,"title":["資料 Visual Basicによるネットワークプログラミングと社会心理学への応用 社会的ジレンマを理解するためのネットワーク・ゲームの作成"],"weko_creator_id":"1","weko_shared_id":-1},"updated":"2023-05-15T19:34:40.242264+00:00"}