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Smooth shading of specular surfaces in polygon-based high-definition CGH
http://hdl.handle.net/10112/5575
http://hdl.handle.net/10112/55754798e9b1-b66c-4195-8829-68584f8c6347
| 名前 / ファイル | ライセンス | アクション |
|---|---|---|
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| Item type | 会議発表論文 / Conference Paper(1) | |||||
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| 公開日 | 2011-11-18 | |||||
| タイトル | ||||||
| タイトル | Smooth shading of specular surfaces in polygon-based high-definition CGH | |||||
| 言語 | ||||||
| 言語 | eng | |||||
| 資源タイプ | ||||||
| 資源タイプ識別子 | http://purl.org/coar/resource_type/c_5794 | |||||
| 資源タイプ | conference paper | |||||
| 著者 |
Matsushima, Kyoji
× Matsushima, Kyoji |
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| 著者別名 | ||||||
| 識別子Scheme | WEKO | |||||
| 識別子 | 23844 | |||||
| 姓名 | 松島, 恭治 | |||||
| 概要 | ||||||
| 内容記述タイプ | Other | |||||
| 内容記述 | High-definition computer-generated holograms (CGH) created by the polygon-based method feature reconstruction of very fine 3D image accompanied with strong sensation of depth. However, rendering technique for specular surfaces has not been established. We propose a novel technique for smooth shading of specular surfaces in the polygon-based method. This technique divides the surface function of polygons into some segments and controls the spectral envelopes. | |||||
| 内容記述 | ||||||
| 内容記述タイプ | Other | |||||
| 内容記述 | 2011 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON 2011), 16-18 May 2011, Antalya, Turkey | |||||
| 書誌情報 |
2011 3DTV Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON) 発行日 2011 |
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| ISBN | ||||||
| 識別子タイプ | ISBN | |||||
| 関連識別子 | 9781612841625 | |||||
| DOI | ||||||
| 関連タイプ | isIdenticalTo | |||||
| 識別子タイプ | DOI | |||||
| 関連識別子 | 10.1109/3DTV.2011.5877184 | |||||
| 著者版フラグ | ||||||
| 出版タイプ | VoR | |||||
| 出版タイプResource | http://purl.org/coar/version/c_970fb48d4fbd8a85 | |||||
| 出版者 | ||||||
| 出版者 | The Institute of Electrical and Electronics Engineers (IEEE) | |||||